Latest Podcast Episode

TCW 249 - New World Computing

We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger development houses, Jon built Might and Magic into one of the most influential RPG franchises of its time. We trace the evolution of the series from its early focus on quest driven gameplay, early auto mapping, and the introduction of features like quest logs and reactive character portraits. Along the way, New World Computing briefly experimented with board games, returning to video games with King’s Bounty, a title that would later be reimagined as Heroes of Might and Magic after a marketing push to leverage the stronger Might and Magic name. We examine the company’s shifting publishing relationships, struggles with distribution, and eventual acquisition by the 3DO Company. While Heroes of Might and Magic III brought major success, pressure from 3DO led to rushed releases, excessive expansions, and declining quality across both franchises. As Might and Magic moved into 3D and real time combat, development resources became increasingly strained. The episode closes with the collapse of 3DO, failed efforts to spin off New World Computing, and the quiet end of a studio that helped define computer role playing games.

Dedicated to Ember - Beloved cat, and producer of the show. Oct 2008 - Dec 2025.