Announcements

They Create Worlds Coming to Midwest Gaming Classic!

Alex and Jeffrey will be going to the Midwest Gaming Classic! We will be wling around, checking out panels, and may end up on a panel! If you see us come say "Hi!".

Midwest Gaming Classic will be from April 24 - 26 2026 at the Baird Center in Milwaukee, WI!

Episode List

Figured out a way to autimate turning the show notes into web pages. This should make finding an episode, or related episodes easier! You can check out Episodes or the linnk in the menu! This includes search, and tags!

Latest Podcast Episode

TCW 254 - The Elder Scrolls: Arena & Daggerfall

Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The Terminator, pivoted to RPGs. Demo scene legend Julian LeFay hired Vijay Lakshman as designer and buffer to management so LeFay could focus on games. Together they birthed The Elder Scrolls: Arena, a gladiator combat simulator that morphed, nine months into a 13-month development cycle, into a first-person 3D epic inspired by Ultima Underworld. Arena evolved from a combat management game to a full RPG with a procedurally generated world, unique races like Argonians and Khajiit, and a plot to topple the wizard Tharn. With the second game, LeFay, challenged by Sandy Petersen's claim that CRPGs could never match tabletop RPGs, made Daggerfall a massive world the size of Great Britain: 15,000 cities, towns, and dungeons; 44 regions; 100 factions; skill leveling based on what players actually did; and reputation grinds to unlock quests and plot. Ted Peterson, who took over lead design after Lakshman left, wove a complex plot with gray themes, diverse motivations, and moral quandaries into a simulator packed with layered systems rather than pure RPG simplicity. It sold out the initial run, hit 700,000 units, and became Bethesda's best game yet, bringing fresh air to a fallow RPG era!